Dureena Nafeel (Carrie Dobro) was a thief and the last survivor of her race. Dureena was introduced in Call To Arms and became a regular in Crusade.
It’s not unusual for a character’s makeup to be refined between episodes or to evolve significantly between series but Dureena’s makeup seems to have been in a state of continuous flux. She had one look in Call To Arms; started Crusade wearing a quite different forehead prosthetic and contact lenses; then gradually the makeup was changed so that by the end of Crusade she was back to wearing a similar prosthetic and lenses to those she had originally worn but with quite a different hairstyle.
When I have an early call. Up at 3:15… walk the dogs… They don’t like that. Then shower… . 7-11… coffee… and on the set at 4:30 or 4:45. Then the fun starts. Makeup till 7. Camera block. Shooting at 7:30. Depending on my day I might be done at 7:00pm and the the makeup takes another 20 minutes to remove. Back at home I learn my lines for the next day before I pass out.
My makeup changed three times on “Crusade”. I had three different prosthetics and three different hairstyles, but “Hypernauts” was worse, because my makeup on “Hypernauts” covered my head all the way to the back of my neck. That was major wear-and-tear on my skin, but you know what? They got me every skin product that I asked for on “Crusade”, and they were very good about not using too much glue. It was only a little piece on my forehead, so it was not a big deal for me. On “Hypernauts”, I worked every single day, and that was rough on the skin. But if you really work with them, they’ll use less glue and do less scrubbing – they just use a very gentle brush – although I did get Detachol [an adhesive remover] in my ear and had to be rushed to the emergency room. I woke up the next day and I was bleeding out of my ear, which is something they don’t tell you on SF shows: If you take this role, you’re not going to be paid much money – and you’re going to bleed!
The makeup effects for Call To Arms and Crusade were created by John Vulich and Optic Nerve Studios.